AI Insights · Timothy · January 2022
Top 5 Gacha Games Performance in Latin America Q4 2021
Explore the performance of the top 5 Gacha games on a unified platform in Latin America during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Gacha games in Latin America showed varied performance across weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, peaking at approximately $398K in early November and ending the quarter around $244K. Weekly downloads saw a notable rise towards the end of December, reaching about 164K. Active users also showed a steady increase, starting from around 964K in late September and climbing to approximately 993K by the end of the year.
Rise of Kingdoms by Lilith Games had a more stable revenue trend, with weekly revenue ranging between $124K to $226K. Downloads saw a significant spike in late December, reaching about 163K. Active users fluctuated throughout the quarter, starting from 564K and peaking at around 650K in the final week of December.
MIR4 from Wemade Co., Ltd. showed consistent growth in weekly revenue, peaking at about $196K in early November. Downloads, however, saw a decline from around 130K in late September to approximately 30K by the end of December. Active users remained relatively stable, hovering around 250K throughout the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a varied revenue trend, peaking at around $177K in late November. Weekly downloads were relatively stable, with a significant increase in the last week of December, reaching about 24K. Active users remained consistent, averaging around 125K to 130K throughout the quarter.
8 Ball Pool™ by Miniclip.com saw consistent weekly revenue, peaking at approximately $154K in late December. Downloads remained strong throughout the quarter, with a peak of around 643K in the final week of December. Active users also showed a steady increase, starting from around 6.8M in late September and reaching about 8.3M by the end of the year.
These insights are derived from Sensor Tower data, providing a comprehensive overview of the top-performing Gacha games in Latin America during Q4 2021. For more detailed insights, visit Sensor Tower.